Taunts
Battlefield, Zelda, Halo, Skyrim, and Uncharted all released within a month of each other.
Someone is out to get me.
Battlefield, Zelda, Halo, Skyrim, and Uncharted all released within a month of each other.
Someone is out to get me.

Working with Andrew Maier and Carl Smith from nGen works out in Crested Butte, CO this week. Loving the weather and the location out here!
…and the food.
My Hulu Plus subscription was short lived. There were some good times though.
At the end of the day, Hulu Plus doesn’t work for me for a few reasons:
I really love the idea of a subscription service like Hulu, and I think the price is about right. If they could just make it consistently worth that price, I’ll definitely become a subscriber again.
Originally posted this on Google+:
My biggest problem with Google+ so far is the ability to make a post “Public”.
So far, my experience with G+ has been a noisy one, where the majority of the posts I see are public. One of the main advantages of G+ over platforms like Twitter is the ability to reverse subscribe contacts to “List” like groups. I can share all of my developer related problems with a Developers Circle, and all of my personal updates with a Friends Circle. I don’t need to blast everyone that has me in a circle with all of my updates.
The current Google+ depends on trusting anyone you follow to only share the types of updates you want from them… and provides no way of telling that person what types of updates you’re interested in.
If I want to add someone to a circle because they’re great at coding, I don’t necessarily want updates about their pets too.
I’d almost prefer a service that reverses the way circles are handled. Allow users to set up a personal collection of post categories unique to them. When I try to follow that user, I can check off from their collection of categories what types of posts I’m interested in from them.
I’m on Google+ now. If you’d like to connect, you can find me here.
And Social Networks are on the way out.
Or at least that’s my prediction for a few years from now.
Still figuring out Illustrator. Made a new wallpaper using the super complex “Copy → Paste” feature in the Adobe Creative Suite. I might write a tutorial on Copy/Pasting eventually, if you’re really lucky.
Download: Cubes (1920×1200)

Adobe is helping bring CSS Regions to Webkit-based browsers with their latest proposed additions to the W3C CSS modules. They’ve also released a brief demo that extends the Webkit to show some basic implementations of CSS Regions and Exclusions.
Some highlights:

Portal 2 is a puzzle/adventure game developed by Valve software, and sequel to the popular Portal released in 2007. It’s most well known for its gameplay mechanic of using “Portals” to travel through space to solve intricate puzzles called “Test Chambers”.
I’m a big fan of the series, and was thrilled with the production quality of the latest installment. As a tribute to the game, I’ve put together a collection of wallpapers using the in-game engine (with some levels adjustments, but no other post-processing). If you’re a fan of the game, you might enjoy some of these!
Download: Portal 2 Wallpaper Set (48 1920×1080 Wallpapers, 20.9 MB)
All wallpapers are 1920×1080. However, if anyone is feeling really generous and wants to donate one of these, I’ll happily recreate every wallpaper here in 2560×1440 resolution for you personally. You ask: why does anyone need a monitor that big? I say: why not marry small monitors if you love them so much.
Some small samples:




We’re running a special over at UX Booth this week where you can get 30% off the entire Rosenfeld Media Library. That’s about $60 off the physical collection, and $30 off the digital version. It’s quite the spectacular deal.
This seemed like the perfect opportunity to treat myself. The collection just arrived in the mail :)